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Soul nomad and the world eaters special attacks
Soul nomad and the world eaters special attacks











The UI is plain ugly and uninspired.ĭespite these flaws, I'm still playing it and will continue to play it. One doesn't expect graphical superiority coming from NIS, but it doesn’t even look as good as the first Disgaea. Secondly, the tutorial doesn't explain a lot of the features adequately and a lot of features are not available early on.

#Soul nomad and the world eaters special attacks how to#

I'm still constantly making mistakes or forgetting how to do something in it, and I'm a few hours in. First of all, the UI for managing it is atrocious. Many of the games flaws come from the room system. This leads to a strategic battle system that rewards careful planning beforehand more so than other NIS titles. Encounters between squads consist of a single attack and counter attack. Battles occur on a flat map with terrain, which can offer certain bonuses, with multiple squads facing off. Rooms offer a lot of customization options and lend to the overall excellent tactical depth. Squads are assembled in a "room", which determines the layout and content of the squad. It's similar to Ogre Battle from the SNES, in that you fight with groups of pre-made squads. The combat here is quite a bit different than your standard NIS title.

soul nomad and the world eaters special attacks

Gig's soul enters your body, and you set off to destroy the World Eaters. However, trouble is stirring again and your mentor entrusts you with a sword, which contains the soul of the godlike, indestructible, evil Gig. You start off as young man in a training academy 200 years after an apocalyptic war. It's a SRPG from NIS, do I even really need to write something here? Soul Nomad is a good addition to their portfolio, a cross between their traditional offerings and Ogre Battle, albeit with a few warts.











Soul nomad and the world eaters special attacks